#include <sdrglowattribute.hxx>
Definition at line 18 of file sdrglowattribute.hxx.
◆ SdrGlowAttribute() [1/4]
drawinglayer::attribute::SdrGlowAttribute::SdrGlowAttribute |
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sal_Int32 |
nRadius, |
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const Color & |
rColor |
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) |
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◆ SdrGlowAttribute() [2/4]
drawinglayer::attribute::SdrGlowAttribute::SdrGlowAttribute |
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default |
◆ SdrGlowAttribute() [3/4]
drawinglayer::attribute::SdrGlowAttribute::SdrGlowAttribute |
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const SdrGlowAttribute & |
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default |
◆ SdrGlowAttribute() [4/4]
drawinglayer::attribute::SdrGlowAttribute::SdrGlowAttribute |
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SdrGlowAttribute && |
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default |
◆ getColor()
const Color & drawinglayer::attribute::SdrGlowAttribute::getColor |
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const |
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inline |
◆ getRadius()
sal_Int32 drawinglayer::attribute::SdrGlowAttribute::getRadius |
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const |
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inline |
◆ isDefault()
bool drawinglayer::attribute::SdrGlowAttribute::isDefault |
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const |
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inline |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator==()
bool drawinglayer::attribute::SdrGlowAttribute::operator== |
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const SdrGlowAttribute & |
rCandidate | ) |
const |
◆ m_color
Color drawinglayer::attribute::SdrGlowAttribute::m_color |
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private |
◆ m_nRadius
sal_Int32 drawinglayer::attribute::SdrGlowAttribute::m_nRadius = 0 |
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private |
The documentation for this class was generated from the following files: