std::shared_ptr< Action > createTextAction(const ::Point &rStartPoint, const ::Size &rReliefOffset, const ::Color &rReliefColor, const ::Size &rShadowOffset, const ::Color &rShadowColor, const ::Color &rTextFillColor, const OUString &rText, sal_Int32 nStartPos, sal_Int32 nLen, KernArraySpan pDXArray, o3tl::span< const sal_Bool > pKashidaArray, VirtualDevice &rVDev, const CanvasSharedPtr &rCanvas, const OutDevState &rState, const Renderer::Parameters &rParms, bool bSubsettable)
Create text action, optionally shadow/relief effect.