#include <action.hxx>
#include <cppcanvas/canvas.hxx>
Go to the source code of this file.
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std::shared_ptr< Action > | cppcanvas::internal::PolyPolyActionFactory::createPolyPolyAction (const ::basegfx::B2DPolyPolygon &, const CanvasSharedPtr &, const OutDevState &) |
| Create polygon, fill/stroke according to state. More...
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std::shared_ptr< Action > | cppcanvas::internal::PolyPolyActionFactory::createPolyPolyAction (const ::basegfx::B2DPolyPolygon &, const CanvasSharedPtr &, const OutDevState &, const css::rendering::Texture &) |
| Create texture-filled polygon. More...
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std::shared_ptr< Action > | cppcanvas::internal::PolyPolyActionFactory::createLinePolyPolyAction (const ::basegfx::B2DPolyPolygon &, const CanvasSharedPtr &, const OutDevState &) |
| Create line polygon (always stroked, not filled) More...
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std::shared_ptr< Action > | cppcanvas::internal::PolyPolyActionFactory::createPolyPolyAction (const ::basegfx::B2DPolyPolygon &, const CanvasSharedPtr &, const OutDevState &, const css::rendering::StrokeAttributes &) |
| Create stroked polygon. More...
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std::shared_ptr< Action > | cppcanvas::internal::PolyPolyActionFactory::createPolyPolyAction (const ::basegfx::B2DPolyPolygon &, const CanvasSharedPtr &, const OutDevState &, int nTransparency) |
| For transparent painting of the given polygon (normally, we take the colors always opaque) More...
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