LibreOffice Module basegfx (master) 1
b3ituple.hxx
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1/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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18 */
19
20#pragma once
21
22#include <sal/types.h>
25
26namespace basegfx
27{
37 {
38 public:
44 : Tuple3D(0, 0, 0)
45 {}
46
61 B3ITuple(sal_Int32 nX, sal_Int32 nY, sal_Int32 nZ)
62 : Tuple3D(nX, nY, nZ)
63 {}
64
66 const sal_Int32& operator[] (int nPos) const
67 {
68 // Here, normally two if(...)'s should be used. In the assumption that
69 // both sal_Int32 members can be accessed as an array a shortcut is used here.
70 // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ;
71 return *((&mnX) + nPos);
72 }
73
75 sal_Int32& operator[] (int nPos)
76 {
77 // Here, normally two if(...)'s should be used. In the assumption that
78 // both sal_Int32 members can be accessed as an array a shortcut is used here.
79 // if(0 == nPos) return mnX; if(1 == nPos) return mnY; return mnZ;
80 return *((&mnX) + nPos);
81 }
82
83 // operators
84
85 B3ITuple operator-(void) const
86 {
87 return B3ITuple(-mnX, -mnY, -mnZ);
88 }
89 };
90
91} // end of namespace basegfx
92
93/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
#define BASEGFX_DLLPUBLIC
Definition: basegfxdllapi.h:35
Base class for all Points/Vectors with three sal_Int32 values.
Definition: b3ituple.hxx:37
B3ITuple(sal_Int32 nX, sal_Int32 nY, sal_Int32 nZ)
Create a 3D Tuple.
Definition: b3ituple.hxx:61
B3ITuple()
Create a 3D Tuple.
Definition: b3ituple.hxx:43
B3ITuple operator-(void) const
Definition: b3ituple.hxx:85
sal_uInt16 nPos
#define SAL_WARN_UNUSED