LibreOffice Module basegfx (master) 1
b3dvector.cxx
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11 * Licensed to the Apache Software Foundation (ASF) under one or more
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17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 */
19
22
23namespace basegfx
24{
26 {
27 double fLen(scalar(*this));
28
30 {
31 const double fOne(1.0);
32
33 if(!::basegfx::fTools::equal(fOne, fLen))
34 {
35 fLen = sqrt(fLen);
36
37 mfX /= fLen;
38 mfY /= fLen;
39 mfZ /= fLen;
40 }
41 }
42
43 return *this;
44 }
45
46 B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const
47 {
48 B3DVector aNew = cross(*this, rNormalizedVec);
49 aNew.normalize();
50 return aNew;
51 }
52
53 B3DVector& B3DVector::operator*=( const ::basegfx::B3DHomMatrix& rMat )
54 {
55 const double fTempX( rMat.get(0,0)*mfX + rMat.get(0,1)*mfY + rMat.get(0,2)*mfZ );
56 const double fTempY( rMat.get(1,0)*mfX + rMat.get(1,1)*mfY + rMat.get(1,2)*mfZ );
57 const double fTempZ( rMat.get(2,0)*mfX + rMat.get(2,1)*mfY + rMat.get(2,2)*mfZ );
58 mfX = fTempX;
59 mfY = fTempY;
60 mfZ = fTempZ;
61
62 return *this;
63 }
64
65 B3DVector operator*( const ::basegfx::B3DHomMatrix& rMat, const B3DVector& rVec )
66 {
67 B3DVector aRes( rVec );
68 aRes *= rMat;
69 return aRes;
70 }
71
72 bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB )
73 {
74 // i think fastest is to compare relations, need no square or division
75 if(!fTools::equal(rVecA.getX() * rVecB.getY(), rVecA.getY() * rVecB.getX()))
76 return false;
77
78 if(!fTools::equal(rVecA.getX() * rVecB.getZ(), rVecA.getZ() * rVecB.getX()))
79 return false;
80
81 return fTools::equal(rVecA.getY() * rVecB.getZ(), rVecA.getZ() * rVecB.getY());
82 }
83
84} // end of namespace basegfx
85
86/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
Base Point class with three double values.
Definition: b3dvector.hxx:38
B3DVector getPerpendicular(const B3DVector &rNormalizedVec) const
get a 3D Vector which is perpendicular to this and a given 3D Vector
Definition: b3dvector.cxx:46
B3DVector & normalize()
Normalize this 3D Vector.
Definition: b3dvector.cxx:25
double scalar(const B3DVector &rVec) const
Calculate the Scalar product.
Definition: b3dvector.hxx:195
B3DVector & operator*=(const B3DVector &rPnt)
*=operator to allow usage from B3DVector, too
Definition: b3dvector.hxx:74
TYPE getX() const
Get X-Coordinate of 3D Tuple.
Definition: Tuple3D.hxx:57
TYPE getZ() const
Get Z-Coordinate of 3D Tuple.
Definition: Tuple3D.hxx:63
TYPE getY() const
Get Y-Coordinate of 3D Tuple.
Definition: Tuple3D.hxx:60
bool equalZero(const T &rfVal)
Compare against small value.
Definition: ftools.hxx:156
bool equal(T const &rfValA, T const &rfValB)
Definition: ftools.hxx:169
bool areParallel(const B2DVector &rVecA, const B2DVector &rVecB)
Test two vectors which need not to be normalized for parallelism.
Definition: b2dvector.cxx:111
B3DVector cross(const B3DVector &rVecA, const B3DVector &rVecB)
Calculate the Cross Product of two 3D Vectors.
Definition: b3dvector.hxx:248
B2DPoint operator*(const ::basegfx::B2DHomMatrix &rMat, const B2DPoint &rPoint)
Definition: b2dpoint.cxx:43