29 rMat.get(0, 0) *
mfX +
30 rMat.get(0, 1) *
mfY +
31 rMat.get(0, 2) *
mfZ +
34 rMat.get(1, 0) *
mfX +
35 rMat.get(1, 1) *
mfY +
36 rMat.get(1, 2) *
mfZ +
39 rMat.get(2, 0) *
mfX +
40 rMat.get(2, 1) *
mfY +
41 rMat.get(2, 2) *
mfZ +
44 if(!rMat.isLastLineDefault())
46 const double fOne(1.0);
48 rMat.get(3, 0) *
mfX +
49 rMat.get(3, 1) *
mfY +
50 rMat.get(3, 2) *
mfZ +
Base Point class with three double values.
B3DPoint & operator*=(const B3DPoint &rPnt)
*=operator to allow usage from B3DPoint, too
B2DPoint operator*(const ::basegfx::B2DHomMatrix &rMat, const B2DPoint &rPoint)