void rotate(double fRadiant)
void translate(double fX, double fY)
void append(const B2DPolygon &rPolygon, sal_uInt32 nCount=1)
void transform(const basegfx::B2DHomMatrix &rMatrix)
::basegfx::B2DPolygon calcCenteredClock(double t, double e=1.0)
0,1 to 1,1 to 1,0 to 0,-1 to -1,0 to 0,1:
virtual ::basegfx::B2DPolyPolygon operator()(double t) override
Retrieve the poly-polygon for value t.
const bool m_oppositeVertical
B2DHomMatrix createScaleB2DHomMatrix(double fScaleX, double fScaleY)
B2DHomMatrix createTranslateB2DHomMatrix(double fTranslateX, double fTranslateY)
::basegfx::B2DPolyPolygon flipOnYAxis(::basegfx::B2DPolyPolygon const &polypoly)
Flips on Y-axis: