30 std::vector< basegfx::B2DPoint >&& rPositions,
32 : maPositions(
std::move(rPositions)),
39 if(BasePrimitive2D::operator==(rPrimitive))
void expand(const Tuple2D< TYPE > &rTuple)
PointArrayPrimitive2D class.
virtual sal_uInt32 getPrimitive2DID() const override
provide unique ID
const basegfx::BColor & getRGBColor() const
basegfx::B2DRange maB2DRange
#i96669# add simple range buffering for this primitive
const std::vector< basegfx::B2DPoint > & getPositions() const
data read access
PointArrayPrimitive2D(std::vector< basegfx::B2DPoint > &&rPositions, const basegfx::BColor &rRGBColor)
constructor
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D &rViewInformation) const override
get range
virtual bool operator==(const BasePrimitive2D &rPrimitive) const override
compare operator
#define PRIMITIVE2D_ID_POINTARRAYPRIMITIVE2D