78 bool impGetShadow3D()
const;
108 virtual sal_uInt32 getPrimitive2DID()
const override;
BufferedDecompositionPrimitive2D class.
Embedded3DPrimitive2D class.
primitive3d::Primitive3DContainer mxChildren3D
the sequence of 3d primitives
basegfx::B2DHomMatrix maObjectTransformation
the 2D scene object transformation
geometry::ViewInformation3D maViewInformation3D
the 3D transformations
basegfx::B2DRange maB2DRange
#i96669# add simple range buffering for this primitive
double getShadowSlant() const
basegfx::B3DRange maScene3DRange
const basegfx::B3DVector & getLightNormal() const
const basegfx::B3DRange & getScene3DRange() const
bool mbShadow3DChecked
flag if given 3D geometry is already checked for shadow definitions and 2d shadows are created in maS...
const basegfx::B2DHomMatrix & getObjectTransformation() const
const geometry::ViewInformation3D & getViewInformation3D() const
Primitive2DContainer maShadowPrimitives
the primitiveSequence for on-demand created shadow primitives (see mbShadow3DChecked)
basegfx::B3DVector maLightNormal
if the embedded 3D primitives contain shadow, these parameters are needed to extract the shadow which...
const primitive3d::Primitive3DContainer & getChildren3D() const
data read access
#define DRAWINGLAYER_DLLPUBLIC
bool operator==(const XclFontData &rLeft, const XclFontData &rRight)