LibreOffice Module canvas (master) 1
dx_spritecanvashelper.cxx
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1/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2/*
3 * This file is part of the LibreOffice project.
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6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 *
9 * This file incorporates work covered by the following license notice:
10 *
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
18 */
19
20#include <sal/config.h>
21
22#include <boost/cast.hpp>
23
28
30
33
34using namespace ::com::sun::star;
35
36namespace dxcanvas
37{
38 namespace
39 {
40 void repaintBackground( const ::basegfx::B2DRange& rUpdateArea,
41 const ::basegfx::B2IRange& rOutputArea,
42 const DXSurfaceBitmapSharedPtr& rBackBuffer )
43 {
44 // TODO(E1): Use numeric_cast to catch overflow here
45 ::basegfx::B2IRange aActualArea( 0, 0,
46 static_cast<sal_Int32>(rOutputArea.getWidth()),
47 static_cast<sal_Int32>(rOutputArea.getHeight()) );
48 aActualArea.intersect( fround( rUpdateArea ) );
49
50 // repaint the given area of the screen with background content
51 rBackBuffer->draw(aActualArea);
52 }
53
54 void spriteRedraw( const ::canvas::Sprite::Reference& rSprite )
55 {
56 // downcast to derived dxcanvas::Sprite interface, which
57 // provides the actual redraw methods.
58 ::boost::polymorphic_downcast< Sprite* >(
59 rSprite.get() )->redraw();
60 }
61 }
62
64 mpSpriteSurface( nullptr ),
65 mpRedrawManager( nullptr ),
66 mpRenderModule(),
67 mpSurfaceProxy(),
68 mpBackBuffer(),
69 maUpdateRect(),
70 maScrapRect(),
71 mbShowSpriteBounds( false )
72 {
73#if OSL_DEBUG_LEVEL > 0
74 // inverse default for verbose debug mode
75 mbShowSpriteBounds = true;
76#endif
77 }
78
81 const IDXRenderModuleSharedPtr& rRenderModule,
82 const std::shared_ptr<canvas::ISurfaceProxyManager>& rSurfaceProxy,
83 const DXSurfaceBitmapSharedPtr& rBackBuffer,
84 const ::basegfx::B2ISize& rOutputOffset )
85 {
86 // init base
87 setDevice( rParent );
88 setTarget( rBackBuffer, rOutputOffset );
89
90 mpSpriteSurface = &rParent;
91 mpRedrawManager = &rManager;
92 mpRenderModule = rRenderModule;
93 mpSurfaceProxy = rSurfaceProxy;
94 mpBackBuffer = rBackBuffer;
95 }
96
98 {
100 mpRenderModule->disposing();
101
102 mpBackBuffer.reset();
103 mpRenderModule.reset();
104 mpRedrawManager = nullptr;
105 mpSpriteSurface = nullptr;
106
107 // forward to base
109 }
110
111 uno::Reference< rendering::XAnimatedSprite > SpriteCanvasHelper::createSpriteFromAnimation(
112 const uno::Reference< rendering::XAnimation >& /*animation*/ )
113 {
114 return uno::Reference< rendering::XAnimatedSprite >();
115 }
116
117 uno::Reference< rendering::XAnimatedSprite > SpriteCanvasHelper::createSpriteFromBitmaps(
118 const uno::Sequence< uno::Reference< rendering::XBitmap > >& /*animationBitmaps*/,
119 sal_Int8 /*interpolationMode*/ )
120 {
121 return uno::Reference< rendering::XAnimatedSprite >();
122 }
123
124 uno::Reference< rendering::XCustomSprite > SpriteCanvasHelper::createCustomSprite( const geometry::RealSize2D& spriteSize )
125 {
126 if( !mpRedrawManager )
127 return uno::Reference< rendering::XCustomSprite >(); // we're disposed
128
129 return uno::Reference< rendering::XCustomSprite >(
130 new CanvasCustomSprite( spriteSize,
135 }
136
137 uno::Reference< rendering::XSprite > SpriteCanvasHelper::createClonedSprite( const uno::Reference< rendering::XSprite >& /*original*/ )
138 {
139 return uno::Reference< rendering::XSprite >();
140 }
141
142 bool SpriteCanvasHelper::updateScreen( const ::basegfx::B2IRectangle& rCurrArea,
143 bool bUpdateAll,
144 bool& io_bSurfaceDirty )
145 {
146 if( !mpRedrawManager ||
148 !mpBackBuffer )
149 {
150 return false; // disposed, or otherwise dysfunctional
151 }
152
153 // store current output area (need to tunnel that to the
154 // background, scroll, opaque and general sprite repaint
155 // routines)
156 maScrapRect = rCurrArea;
157
158 // clear area that needs to be blitted to screen beforehand
159 maUpdateRect.reset();
160
161 // TODO(P1): Might be worthwhile to track areas of background
162 // changes, too.
163
164 // TODO(P2): Might be worthwhile to use page-flipping only if
165 // a certain percentage of screen area has changed - and
166 // compose directly to the front buffer otherwise.
167 if( !bUpdateAll && !io_bSurfaceDirty )
168 {
169 // background has not changed, so we're free to optimize
170 // repaint to areas where a sprite has changed
171
172 // process each independent area of overlapping sprites
173 // separately.
175
176 // flip primary surface to screen
177 // ==============================
178
179 // perform buffer flipping
181 rCurrArea );
182 }
183 else
184 {
185 // limit update to parent window area (ignored for fullscreen)
186 // TODO(E1): Use numeric_cast to catch overflow here
187 const ::basegfx::B2IRectangle aUpdateArea( 0,0,
188 static_cast<sal_Int32>(rCurrArea.getWidth()),
189 static_cast<sal_Int32>(rCurrArea.getHeight()) );
190
191 // background has changed, or called requested full
192 // update, or we're performing double buffering via page
193 // flipping, so we currently have no choice but repaint
194 // everything
195
196 // repaint the whole screen with background content
197 mpBackBuffer->draw(aUpdateArea);
198
199 // redraw sprites
200 mpRedrawManager->forEachSprite( &spriteRedraw );
201
202 // flip primary surface to screen
203 // ==============================
204
205 // perform buffer flipping
206 mpRenderModule->flip( aUpdateArea,
207 rCurrArea );
208 }
209
210 // change record vector must be cleared, for the next turn of
211 // rendering and sprite changing
213
214 io_bSurfaceDirty = false;
215
216 return true;
217 }
218
219 void SpriteCanvasHelper::backgroundPaint( const ::basegfx::B2DRange& rUpdateRect )
220 {
223 "SpriteCanvasHelper::backgroundPaint(): NULL device pointer " );
224
225 repaintBackground( rUpdateRect,
227 mpBackBuffer );
228 }
229
230 void SpriteCanvasHelper::scrollUpdate( const ::basegfx::B2DRange& /*rMoveStart*/,
231 const ::basegfx::B2DRange& rMoveEnd,
232 const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea )
233 {
236 "SpriteCanvasHelper::scrollUpdate(): NULL device pointer " );
237
238 // round rectangles to integer pixel. Note: have to be
239 // extremely careful here, to avoid off-by-one errors for
240 // the destination area: otherwise, the next scroll update
241 // would copy pixel that are not supposed to be part of
242 // the sprite.
243 const ::basegfx::B2IRange& rDestRect(
245
246 // not much sense in really implementing scrollUpdate here,
247 // since outputting a sprite only partially would result in
248 // expensive clipping. Furthermore, we cannot currently render
249 // 3D directly to the front buffer, thus, would have to blit
250 // the full sprite area, anyway. But at least optimized in the
251 // sense that unnecessary background paints behind the sprites
252 // are avoided.
253 for( const auto& rComponent : rUpdateArea.maComponentList )
254 {
255 const ::canvas::Sprite::Reference& rSprite( rComponent.second.getSprite() );
256
257 if( rSprite.is() )
258 {
259 // downcast to derived dxcanvas::Sprite interface, which
260 // provides the actual redraw methods.
261 ::boost::polymorphic_downcast< Sprite* >( rSprite.get() )->redraw();
262 }
263 }
264
265 // repaint uncovered areas from backbuffer - take the
266 // _rounded_ rectangles from above, to have the update
267 // consistent with the scroll above.
268 std::vector< ::basegfx::B2DRange > aUncoveredAreas;
269 ::basegfx::computeSetDifference( aUncoveredAreas,
270 rUpdateArea.maTotalBounds,
271 ::basegfx::B2DRange( rDestRect ) );
272 for( const auto& rUncoveredArea : aUncoveredAreas )
273 repaintBackground( rUncoveredArea, maScrapRect, mpBackBuffer );
274
275 // TODO(E1): Use numeric_cast to catch overflow here
276 ::basegfx::B2IRange aActualArea( 0, 0,
277 static_cast<sal_Int32>(maScrapRect.getWidth()),
278 static_cast<sal_Int32>(maScrapRect.getHeight()) );
279 aActualArea.intersect( fround( rUpdateArea.maTotalBounds ) );
280
281 // add given update area to the 'blit to foreground' rect
282 maUpdateRect.expand( aActualArea );
283 }
284
285 void SpriteCanvasHelper::opaqueUpdate( const ::basegfx::B2DRange& rTotalArea,
286 const std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites )
287 {
290 "SpriteCanvasHelper::opaqueUpdate(): NULL device pointer " );
291
292 // TODO(P2): optimize this by truly rendering to the front
293 // buffer. Currently, we've the 3D device only for the back
294 // buffer.
295 for( const auto& rSprite : rSortedUpdateSprites )
296 {
297 if( rSprite.is() )
298 {
299 // downcast to derived dxcanvas::Sprite interface, which
300 // provides the actual redraw methods.
301 ::boost::polymorphic_downcast< Sprite* >( rSprite.get() )->redraw();
302 }
303 }
304
305 // TODO(E1): Use numeric_cast to catch overflow here
306 ::basegfx::B2IRange aActualArea( 0, 0,
307 static_cast<sal_Int32>(maScrapRect.getWidth()),
308 static_cast<sal_Int32>(maScrapRect.getHeight()) );
309 aActualArea.intersect( fround( rTotalArea ) );
310
311 // add given update area to the 'blit to foreground' rect
312 maUpdateRect.expand( aActualArea );
313 }
314
315 void SpriteCanvasHelper::genericUpdate( const ::basegfx::B2DRange& rTotalArea,
316 const std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites )
317 {
320 "SpriteCanvasHelper::genericUpdate(): NULL device pointer " );
321
322 // paint background
323 // ================
324
325 // TODO(E1): Use numeric_cast to catch overflow here
326 ::basegfx::B2IRange aActualArea( 0, 0,
327 static_cast<sal_Int32>(maScrapRect.getWidth()),
328 static_cast<sal_Int32>(maScrapRect.getHeight()) );
329 aActualArea.intersect( fround( rTotalArea ) );
330
331 // repaint the given area of the screen with background content
332 mpBackBuffer->draw(aActualArea);
333
334 // paint sprite
335 // ============
336
337 for( const auto& rSprite : rSortedUpdateSprites )
338 {
339 if( rSprite.is() )
340 {
341 // downcast to derived dxcanvas::Sprite interface, which
342 // provides the actual redraw methods.
343 ::boost::polymorphic_downcast< Sprite* >( rSprite.get() )->redraw();
344 }
345 }
346
347 // add given update area to the 'blit to foreground' rect
348 maUpdateRect.expand( aActualArea );
349 }
350}
351
352/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
void intersect(const Range2D &rRange)
This class manages smooth SpriteCanvas updates.
void forEachSpriteArea(Functor &rFunc) const
Call given functor for each sprite area that needs an update.
void clearChangeRecords()
Clear sprite change records (typically directly after a screen update)
void forEachSprite(const Functor &rFunc) const
Call given functor for each active sprite.
void setTarget(const IBitmapSharedPtr &rTarget)
Set the target for rendering operations.
void setDevice(css::rendering::XGraphicDevice &rDevice)
Initialize canvas helper.
void disposing()
Release all references.
css::uno::Reference< css::rendering::XAnimatedSprite > createSpriteFromAnimation(const css::uno::Reference< css::rendering::XAnimation > &animation)
void disposing()
Dispose all internal references.
std::shared_ptr< canvas::ISurfaceProxyManager > mpSurfaceProxy
void init(SpriteCanvas &rParent, ::canvas::SpriteRedrawManager &rManager, const IDXRenderModuleSharedPtr &rRenderModule, const std::shared_ptr< canvas::ISurfaceProxyManager > &rSurfaceProxy, const DXSurfaceBitmapSharedPtr &rBackBuffer, const ::basegfx::B2ISize &rOutputOffset)
void genericUpdate(const ::basegfx::B2DRange &rTotalArea, const std::vector< ::canvas::Sprite::Reference > &rSortedUpdateSprites)
css::uno::Reference< css::rendering::XAnimatedSprite > createSpriteFromBitmaps(const css::uno::Sequence< css::uno::Reference< css::rendering::XBitmap > > &animationBitmaps, sal_Int8 interpolationMode)
void backgroundPaint(const ::basegfx::B2DRange &rUpdateRect)
Gets called for simple background repaints.
DXSurfaceBitmapSharedPtr mpBackBuffer
Backbuffer, contains the static canvas render output.
bool updateScreen(const ::basegfx::B2IRectangle &rCurrArea, bool bUpdateAll, bool &io_bSurfaceDirty)
Actually perform the screen update.
mutable::basegfx::B2IRange maScrapRect
Completely temporary rect storage (used by sprite repaint)
void opaqueUpdate(const ::basegfx::B2DRange &rTotalArea, const std::vector< ::canvas::Sprite::Reference > &rSortedUpdateSprites)
css::uno::Reference< css::rendering::XSprite > createClonedSprite(const css::uno::Reference< css::rendering::XSprite > &original)
IDXRenderModuleSharedPtr mpRenderModule
DX device, handling all low-level rendering.
bool mbShowSpriteBounds
When true, show small bound rects around each sprite.
SpriteCanvas * mpSpriteSurface
For generating sprites.
void scrollUpdate(const ::basegfx::B2DRange &rMoveStart, const ::basegfx::B2DRange &rMoveEnd, const ::canvas::SpriteRedrawManager::UpdateArea &rUpdateArea)
Gets called when area can be handled by scrolling.
mutable::basegfx::B2IRange maUpdateRect
Completely temporary rect storage (used by sprite repaint)
css::uno::Reference< css::rendering::XCustomSprite > createCustomSprite(const css::geometry::RealSize2D &spriteSize)
::canvas::SpriteRedrawManager * mpRedrawManager
Set from the SpriteCanvas: instance coordinating sprite redraw.
Product of this component's factory.
#define ENSURE_OR_THROW(c, m)
B2IRange fround(const B2DRange &rRange)
::basegfx::B2IRange spritePixelAreaFromB2DRange(const ::basegfx::B2DRange &rRange)
Clip a blit between two differently surfaces.
std::shared_ptr< DXSurfaceBitmap > DXSurfaceBitmapSharedPtr
std::shared_ptr< IDXRenderModule > IDXRenderModuleSharedPtr
signed char sal_Int8