LibreOffice Module vcl (master) 1
OpenGLContext Member List

This is the complete list of members for OpenGLContext, including all inherited members.

acquire()OpenGLContextinline
adjustToNewSize()OpenGLContextprivatevirtual
BuffersSwapped()OpenGLContextprotectedstatic
clearCurrent()OpenGLContextstatic
Create()OpenGLContextstatic
destroyCurrentContext()OpenGLContextprivatevirtual
dispose()OpenGLContext
generateWinData(vcl::Window *pParent, bool bRequestLegacyContext)OpenGLContextvirtual
getChildWindow()OpenGLContext
getChildWindow() constOpenGLContext
getModifiableOpenGLWindow()=0OpenGLContextprotectedpure virtual
getOpenGLWindow() const =0OpenGLContextpure virtual
hasCurrent()OpenGLContextstatic
ImplInit()OpenGLContextprotectedvirtual
init(vcl::Window *pParent)OpenGLContext
InitChildWindow(SystemChildWindow *pChildWindow)OpenGLContextprotectedstatic
InitGL()OpenGLContextprotected
InitGLDebugging()OpenGLContextprotectedstatic
initWindow()OpenGLContextprivatevirtual
isAnyCurrent()OpenGLContextvirtual
isCurrent()OpenGLContextvirtual
isInitialized() constOpenGLContextinline
m_pChildWindowOpenGLContextprotected
m_xWindowOpenGLContextprotected
makeCurrent()OpenGLContextvirtual
mbInitializedOpenGLContextprotected
mbRequestLegacyContextOpenGLContextprotected
mnRefCountOpenGLContextprotected
mpNextContextOpenGLContext
mpPrevContextOpenGLContext
mpWindowOpenGLContextprotected
OpenGLContext()OpenGLContextprotected
OpenGLContext(const OpenGLContext &)=deleteOpenGLContext
OpenGLContext(OpenGLContext &&)=deleteOpenGLContext
OpenGLTestsOpenGLContextfriend
operator=(const OpenGLContext &)=deleteOpenGLContext
operator=(OpenGLContext &&)=deleteOpenGLContext
prepareForYield()OpenGLContextstatic
registerAsCurrent()OpenGLContext
release()OpenGLContextinline
requestLegacyContext()OpenGLContext
reset()OpenGLContext
resetCurrent()OpenGLContextvirtual
restoreDefaultFramebuffer()OpenGLContextvirtual
setWinPosAndSize(const Point &rPos, const Size &rSize)OpenGLContext
show()OpenGLContext
swapBuffers()OpenGLContextvirtual
sync()OpenGLContextvirtual
~OpenGLContext()OpenGLContextvirtual