LibreOffice Module vcl (master)  1
OpenGLContext Member List

This is the complete list of members for OpenGLContext, including all inherited members.

acquire()OpenGLContextinline
AcquireDefaultFramebuffer()OpenGLContext
AcquireFramebuffer(const OpenGLTexture &rTexture)OpenGLContext
adjustToNewSize()OpenGLContextprivatevirtual
BindFramebuffer(OpenGLFramebuffer *pFramebuffer)OpenGLContext
BuffersSwapped()OpenGLContextprotectedstatic
clearCurrent()OpenGLContextstatic
Create()OpenGLContextstatic
destroyCurrentContext()OpenGLContextprivatevirtual
dispose()OpenGLContext
generateWinData(vcl::Window *pParent, bool bRequestLegacyContext)OpenGLContextvirtual
getChildWindow()OpenGLContext
getChildWindow() const OpenGLContext
getModifiableOpenGLWindow()=0OpenGLContextprotectedpure virtual
getOpenGLCapabilitySwitch()OpenGLContextinline
getOpenGLWindow() const =0OpenGLContextpure virtual
GetProgram(const OUString &rVertexShader, const OUString &rFragmentShader, const OString &preamble="")OpenGLContext
getVCLContext(bool bMakeIfNecessary=true)OpenGLContextstatic
hasCurrent()OpenGLContextstatic
ImplInit()OpenGLContextprotectedvirtual
init(vcl::Window *pParent)OpenGLContext
InitChildWindow(SystemChildWindow *pChildWindow)OpenGLContextprotectedstatic
InitGL()OpenGLContextprotected
InitGLDebugging()OpenGLContextprotectedstatic
initWindow()OpenGLContextprivatevirtual
isAnyCurrent()OpenGLContextvirtual
isCurrent()OpenGLContextvirtual
isInitialized() const OpenGLContextinline
IsTextureAttachedAnywhere(GLuint nTexture)OpenGLContextstatic
isVCLOnly() const OpenGLContextinline
m_pChildWindowOpenGLContextprotected
m_xWindowOpenGLContextprotected
maClipRegionOpenGLContext
makeCurrent()OpenGLContextvirtual
makeVCLCurrent()OpenGLContextstatic
maOpenGLCapabilitySwitchOpenGLContextprotected
maProgramsOpenGLContextprivate
mbInitializedOpenGLContextprotected
mbRequestLegacyContextOpenGLContextprotected
mbVCLOnlyOpenGLContextprotected
mnFramebufferCountOpenGLContextprotected
mnRefCountOpenGLContextprotected
mpCurrentFramebufferOpenGLContextprotected
mpCurrentProgramOpenGLContextprivate
mpFirstFramebufferOpenGLContextprotected
mpLastFramebufferOpenGLContextprotected
mpNextContextOpenGLContext
mpPrevContextOpenGLContext
mpRenderStateOpenGLContextprivate
mpWindowOpenGLContextprotected
OpenGLContext()OpenGLContextprotected
OpenGLTests classOpenGLContextfriend
prepareForYield()OpenGLContextstatic
ProgramCollection typedefOpenGLContextprivate
registerAsCurrent()OpenGLContext
release()OpenGLContextinline
ReleaseFramebuffer(OpenGLFramebuffer *pFramebuffer)OpenGLContextstatic
ReleaseFramebuffer(const OpenGLTexture &rTexture)OpenGLContext
ReleaseFramebuffers()OpenGLContext
requestLegacyContext()OpenGLContext
reset()OpenGLContext
resetCurrent()OpenGLContextvirtual
restoreDefaultFramebuffer()OpenGLContextvirtual
setVCLOnly()OpenGLContextinline
setWinPosAndSize(const Point &rPos, const Size &rSize)OpenGLContext
show()OpenGLContext
state()OpenGLContextinline
swapBuffers()OpenGLContextvirtual
sync()OpenGLContextvirtual
UnbindTextureFromFramebuffers(GLuint nTexture)OpenGLContext
UseProgram(const OUString &rVertexShader, const OUString &rFragmentShader, const OString &preamble="")OpenGLContext
~OpenGLContext()OpenGLContextvirtual