| B3dTransformationSet() | B3dTransformationSet | |
| B3dTransformationSet(B3dTransformationSet const &)=default | B3dTransformationSet | |
| B3dTransformationSet(B3dTransformationSet &&)=default | B3dTransformationSet | |
| CalcViewport() | B3dTransformationSet | |
| DeviceRectangleChange() | B3dTransformationSet | protectedvirtual |
| EyeToWorldCoor(const basegfx::B3DPoint &rVec) | B3dTransformationSet | |
| Frustum(basegfx::B3DHomMatrix &rTarget, double fLeft=-1.0, double fRight=1.0, double fBottom=-1.0, double fTop=1.0, double fNear=0.001, double fFar=1.0) | B3dTransformationSet | static |
| GetDeviceRectangleWidth() const | B3dTransformationSet | inline |
| GetProjection() | B3dTransformationSet | |
| GetRatio() const | B3dTransformationSet | inline |
| maInvObjectTrans | B3dTransformationSet | private |
| maInvOrientation | B3dTransformationSet | private |
| maInvProjection | B3dTransformationSet | private |
| maObjectTrans | B3dTransformationSet | private |
| maOrientation | B3dTransformationSet | private |
| maProjection | B3dTransformationSet | private |
| maScale | B3dTransformationSet | private |
| maSetBound | B3dTransformationSet | private |
| maTexture | B3dTransformationSet | private |
| maTranslate | B3dTransformationSet | private |
| maViewportRectangle | B3dTransformationSet | private |
| maVisibleRectangle | B3dTransformationSet | private |
| mbPerspective | B3dTransformationSet | private |
| mbProjectionValid | B3dTransformationSet | private |
| mfBottomBound | B3dTransformationSet | private |
| mfLeftBound | B3dTransformationSet | private |
| mfRatio | B3dTransformationSet | private |
| mfRightBound | B3dTransformationSet | private |
| mfTopBound | B3dTransformationSet | private |
| operator=(B3dTransformationSet const &)=default | B3dTransformationSet | |
| operator=(B3dTransformationSet &&)=default | B3dTransformationSet | |
| Orientation(basegfx::B3DHomMatrix &rTarget, const basegfx::B3DPoint &aVRP=basegfx::B3DPoint(0.0, 0.0, 1.0), basegfx::B3DVector aVPN=basegfx::B3DVector(0.0, 0.0, 1.0), basegfx::B3DVector aVUP=basegfx::B3DVector(0.0, 1.0, 0.0)) | B3dTransformationSet | static |
| Ortho(basegfx::B3DHomMatrix &rTarget, double fLeft=-1.0, double fRight=1.0, double fBottom=-1.0, double fTop=1.0, double fNear=0.0, double fFar=1.0) | B3dTransformationSet | static |
| PostSetObjectTrans() | B3dTransformationSet | protected |
| PostSetOrientation() | B3dTransformationSet | protected |
| PostSetProjection() | B3dTransformationSet | protected |
| Reset() | B3dTransformationSet | |
| SetDeviceRectangle(double fL=-1.0, double fR=1.0, double fB=-1.0, double fT=1.0) | B3dTransformationSet | |
| SetOrientation(const basegfx::B3DPoint &rVRP=basegfx::B3DPoint(0.0, 0.0, 1.0), const basegfx::B3DVector &rVPN=basegfx::B3DVector(0.0, 0.0, 1.0), const basegfx::B3DVector &rVUP=basegfx::B3DVector(0.0, 1.0, 0.0)) | B3dTransformationSet | |
| SetPerspective(bool bNew) | B3dTransformationSet | |
| SetProjection(const basegfx::B3DHomMatrix &mProject) | B3dTransformationSet | |
| SetRatio(double fNew) | B3dTransformationSet | |
| SetViewportRectangle(tools::Rectangle const &rRect, tools::Rectangle const &rVisible) | B3dTransformationSet | |
| SetViewportRectangle(tools::Rectangle const &rRect) | B3dTransformationSet | inline |
| WorldToEyeCoor(const basegfx::B3DPoint &rVec) | B3dTransformationSet | |
| ~B3dTransformationSet() | B3dTransformationSet | virtual |