B3dTransformationSet() | B3dTransformationSet | |
B3dTransformationSet(B3dTransformationSet const &)=default | B3dTransformationSet | |
B3dTransformationSet(B3dTransformationSet &&)=default | B3dTransformationSet | |
CalcViewport() | B3dTransformationSet | |
DeviceRectangleChange() | B3dTransformationSet | protectedvirtual |
EyeToWorldCoor(const basegfx::B3DPoint &rVec) | B3dTransformationSet | |
Frustum(basegfx::B3DHomMatrix &rTarget, double fLeft=-1.0, double fRight=1.0, double fBottom=-1.0, double fTop=1.0, double fNear=0.001, double fFar=1.0) | B3dTransformationSet | static |
GetDeviceRectangleWidth() const | B3dTransformationSet | inline |
GetProjection() | B3dTransformationSet | |
GetRatio() const | B3dTransformationSet | inline |
maInvObjectTrans | B3dTransformationSet | private |
maInvOrientation | B3dTransformationSet | private |
maInvProjection | B3dTransformationSet | private |
maObjectTrans | B3dTransformationSet | private |
maOrientation | B3dTransformationSet | private |
maProjection | B3dTransformationSet | private |
maScale | B3dTransformationSet | private |
maSetBound | B3dTransformationSet | private |
maTexture | B3dTransformationSet | private |
maTranslate | B3dTransformationSet | private |
maViewportRectangle | B3dTransformationSet | private |
maVisibleRectangle | B3dTransformationSet | private |
mbPerspective | B3dTransformationSet | private |
mbProjectionValid | B3dTransformationSet | private |
mfBottomBound | B3dTransformationSet | private |
mfLeftBound | B3dTransformationSet | private |
mfRatio | B3dTransformationSet | private |
mfRightBound | B3dTransformationSet | private |
mfTopBound | B3dTransformationSet | private |
operator=(B3dTransformationSet const &)=default | B3dTransformationSet | |
operator=(B3dTransformationSet &&)=default | B3dTransformationSet | |
Orientation(basegfx::B3DHomMatrix &rTarget, const basegfx::B3DPoint &aVRP=basegfx::B3DPoint(0.0, 0.0, 1.0), basegfx::B3DVector aVPN=basegfx::B3DVector(0.0, 0.0, 1.0), basegfx::B3DVector aVUP=basegfx::B3DVector(0.0, 1.0, 0.0)) | B3dTransformationSet | static |
Ortho(basegfx::B3DHomMatrix &rTarget, double fLeft=-1.0, double fRight=1.0, double fBottom=-1.0, double fTop=1.0, double fNear=0.0, double fFar=1.0) | B3dTransformationSet | static |
PostSetObjectTrans() | B3dTransformationSet | protected |
PostSetOrientation() | B3dTransformationSet | protected |
PostSetProjection() | B3dTransformationSet | protected |
Reset() | B3dTransformationSet | |
SetDeviceRectangle(double fL=-1.0, double fR=1.0, double fB=-1.0, double fT=1.0) | B3dTransformationSet | |
SetOrientation(const basegfx::B3DPoint &rVRP=basegfx::B3DPoint(0.0, 0.0, 1.0), const basegfx::B3DVector &rVPN=basegfx::B3DVector(0.0, 0.0, 1.0), const basegfx::B3DVector &rVUP=basegfx::B3DVector(0.0, 1.0, 0.0)) | B3dTransformationSet | |
SetPerspective(bool bNew) | B3dTransformationSet | |
SetProjection(const basegfx::B3DHomMatrix &mProject) | B3dTransformationSet | |
SetRatio(double fNew) | B3dTransformationSet | |
SetViewportRectangle(tools::Rectangle const &rRect, tools::Rectangle const &rVisible) | B3dTransformationSet | |
SetViewportRectangle(tools::Rectangle const &rRect) | B3dTransformationSet | inline |
WorldToEyeCoor(const basegfx::B3DPoint &rVec) | B3dTransformationSet | |
~B3dTransformationSet() | B3dTransformationSet | virtual |