aLookAt | B3dCamera | private |
aPosition | B3dCamera | private |
aVPN | B3dViewport | private |
aVRP | B3dViewport | private |
aVUV | B3dViewport | private |
B3dCamera(const basegfx::B3DPoint &rPos=basegfx::B3DPoint(0.0, 0.0, 1.0), const basegfx::B3DVector &rLkAt=basegfx::B3DVector(0.0, 0.0, 0.0), double fFocLen=35.0, double fBnkAng=0.0) | B3dCamera | |
B3dCamera(B3dCamera const &)=default | B3dCamera | |
B3dCamera(B3dCamera &&)=default | B3dCamera | |
B3dTransformationSet() | B3dTransformationSet | |
B3dTransformationSet(B3dTransformationSet const &)=default | B3dTransformationSet | |
B3dTransformationSet(B3dTransformationSet &&)=default | B3dTransformationSet | |
B3dViewport() | B3dViewport | |
B3dViewport(B3dViewport const &)=default | B3dViewport | |
B3dViewport(B3dViewport &&)=default | B3dViewport | |
CalcFocalLength() | B3dCamera | private |
CalcNewViewportValues() | B3dCamera | private |
CalcOrientation() | B3dViewport | protected |
CalcViewport() | B3dTransformationSet | |
DeviceRectangleChange() override | B3dCamera | privatevirtual |
EyeToWorldCoor(const basegfx::B3DPoint &rVec) | B3dTransformationSet | |
fBankAngle | B3dCamera | private |
fFocalLength | B3dCamera | private |
Frustum(basegfx::B3DHomMatrix &rTarget, double fLeft=-1.0, double fRight=1.0, double fBottom=-1.0, double fTop=1.0, double fNear=0.001, double fFar=1.0) | B3dTransformationSet | static |
GetDeviceRectangleWidth() const | B3dTransformationSet | inline |
GetProjection() | B3dTransformationSet | |
GetRatio() const | B3dTransformationSet | inline |
GetVPN() const | B3dViewport | inline |
GetVRP() const | B3dViewport | inline |
GetVUV() const | B3dViewport | inline |
maInvObjectTrans | B3dTransformationSet | private |
maInvOrientation | B3dTransformationSet | private |
maInvProjection | B3dTransformationSet | private |
maObjectTrans | B3dTransformationSet | private |
maOrientation | B3dTransformationSet | private |
maProjection | B3dTransformationSet | private |
maScale | B3dTransformationSet | private |
maSetBound | B3dTransformationSet | private |
maTexture | B3dTransformationSet | private |
maTranslate | B3dTransformationSet | private |
maViewportRectangle | B3dTransformationSet | private |
maVisibleRectangle | B3dTransformationSet | private |
mbPerspective | B3dTransformationSet | private |
mbProjectionValid | B3dTransformationSet | private |
mfBottomBound | B3dTransformationSet | private |
mfLeftBound | B3dTransformationSet | private |
mfRatio | B3dTransformationSet | private |
mfRightBound | B3dTransformationSet | private |
mfTopBound | B3dTransformationSet | private |
operator=(B3dCamera const &)=default | B3dCamera | |
operator=(B3dCamera &&)=default | B3dCamera | |
B3dViewport::operator=(B3dViewport const &)=default | B3dViewport | |
B3dViewport::operator=(B3dViewport &&)=default | B3dViewport | |
B3dTransformationSet::operator=(B3dTransformationSet const &)=default | B3dTransformationSet | |
B3dTransformationSet::operator=(B3dTransformationSet &&)=default | B3dTransformationSet | |
Orientation(basegfx::B3DHomMatrix &rTarget, const basegfx::B3DPoint &aVRP=basegfx::B3DPoint(0.0, 0.0, 1.0), basegfx::B3DVector aVPN=basegfx::B3DVector(0.0, 0.0, 1.0), basegfx::B3DVector aVUP=basegfx::B3DVector(0.0, 1.0, 0.0)) | B3dTransformationSet | static |
Ortho(basegfx::B3DHomMatrix &rTarget, double fLeft=-1.0, double fRight=1.0, double fBottom=-1.0, double fTop=1.0, double fNear=0.0, double fFar=1.0) | B3dTransformationSet | static |
PostSetObjectTrans() | B3dTransformationSet | protected |
PostSetOrientation() | B3dTransformationSet | protected |
PostSetProjection() | B3dTransformationSet | protected |
Reset() | B3dTransformationSet | |
SetDeviceRectangle(double fL=-1.0, double fR=1.0, double fB=-1.0, double fT=1.0) | B3dTransformationSet | |
SetOrientation(const basegfx::B3DPoint &rVRP=basegfx::B3DPoint(0.0, 0.0, 1.0), const basegfx::B3DVector &rVPN=basegfx::B3DVector(0.0, 0.0, 1.0), const basegfx::B3DVector &rVUP=basegfx::B3DVector(0.0, 1.0, 0.0)) | B3dTransformationSet | |
SetPerspective(bool bNew) | B3dTransformationSet | |
SetProjection(const basegfx::B3DHomMatrix &mProject) | B3dTransformationSet | |
SetRatio(double fNew) | B3dTransformationSet | |
SetViewportRectangle(tools::Rectangle const &rRect, tools::Rectangle const &rVisible) | B3dTransformationSet | |
SetViewportRectangle(tools::Rectangle const &rRect) | B3dTransformationSet | inline |
SetViewportValues(const basegfx::B3DPoint &rNewVRP, const basegfx::B3DVector &rNewVPN, const basegfx::B3DVector &rNewVUV) | B3dViewport | |
SetVUV(const basegfx::B3DVector &rNewVUV) | B3dViewport | |
WorldToEyeCoor(const basegfx::B3DPoint &rVec) | B3dTransformationSet | |
~B3dCamera() override | B3dCamera | virtual |
~B3dTransformationSet() | B3dTransformationSet | virtual |
~B3dViewport() override | B3dViewport | virtual |