BasePrimitive2D() | drawinglayer::primitive2d::BasePrimitive2D | |
BasePrimitive2D(const BasePrimitive2D &)=delete | drawinglayer::primitive2d::BasePrimitive2D | private |
BufferedDecompositionPrimitive2D() | drawinglayer::primitive2d::BufferedDecompositionPrimitive2D | |
create2DDecomposition(Primitive2DContainer &rContainer, const geometry::ViewInformation2D &aViewInformation) const override | drawinglayer::primitive2d::SdrRectanglePrimitive2D | privatevirtual |
estimateUsage() | drawinglayer::primitive2d::BasePrimitive2D | virtual |
get2DDecomposition(Primitive2DDecompositionVisitor &rVisitor, const geometry::ViewInformation2D &rViewInformation) const override | drawinglayer::primitive2d::BufferedDecompositionPrimitive2D | virtual |
getB2DRange(const geometry::ViewInformation2D &rViewInformation) const | drawinglayer::primitive2d::BasePrimitive2D | virtual |
getBuffered2DDecomposition() const | drawinglayer::primitive2d::BufferedDecompositionPrimitive2D | protected |
getCornerRadiusX() const | drawinglayer::primitive2d::SdrRectanglePrimitive2D | inline |
getCornerRadiusY() const | drawinglayer::primitive2d::SdrRectanglePrimitive2D | inline |
getDecomposition(const css::uno::Sequence< css::beans::PropertyValue > &rViewParameters) | drawinglayer::primitive2d::BasePrimitive2D | |
getForceFillForHitTest() const | drawinglayer::primitive2d::SdrRectanglePrimitive2D | inline |
getPrimitive2DID() const override | drawinglayer::primitive2d::SdrRectanglePrimitive2D | virtual |
getRange(const css::uno::Sequence< css::beans::PropertyValue > &rViewParameters) | drawinglayer::primitive2d::BasePrimitive2D | |
getSdrLFSTAttribute() const | drawinglayer::primitive2d::SdrRectanglePrimitive2D | inline |
getTransform() const | drawinglayer::primitive2d::SdrRectanglePrimitive2D | inline |
getTransparenceForShadow() const | drawinglayer::primitive2d::BufferedDecompositionPrimitive2D | |
maBuffered2DDecomposition | drawinglayer::primitive2d::BufferedDecompositionPrimitive2D | private |
maSdrLFSTAttribute | drawinglayer::primitive2d::SdrRectanglePrimitive2D | private |
maTransform | drawinglayer::primitive2d::SdrRectanglePrimitive2D | private |
mbForceFillForHitTest | drawinglayer::primitive2d::SdrRectanglePrimitive2D | private |
mfCornerRadiusX | drawinglayer::primitive2d::SdrRectanglePrimitive2D | private |
mfCornerRadiusY | drawinglayer::primitive2d::SdrRectanglePrimitive2D | private |
mnTransparenceForShadow | drawinglayer::primitive2d::BufferedDecompositionPrimitive2D | private |
operator!=(const BasePrimitive2D &rPrimitive) const | drawinglayer::primitive2d::BasePrimitive2D | |
operator=(const BasePrimitive2D &)=delete | drawinglayer::primitive2d::BasePrimitive2D | private |
operator==(const BasePrimitive2D &rPrimitive) const override | drawinglayer::primitive2d::SdrRectanglePrimitive2D | virtual |
SdrRectanglePrimitive2D(basegfx::B2DHomMatrix aTransform, const attribute::SdrLineFillEffectsTextAttribute &rSdrLFSTAttribute, double fCornerRadiusX, double fCornerRadiusY, bool bForceFillForHitTest) | drawinglayer::primitive2d::SdrRectanglePrimitive2D | |
setBuffered2DDecomposition(Primitive2DContainer &&rNew) | drawinglayer::primitive2d::BufferedDecompositionPrimitive2D | protected |
setTransparenceForShadow(sal_uInt16 nTransparenceForShadow) | drawinglayer::primitive2d::BufferedDecompositionPrimitive2D | |
~BasePrimitive2D() override | drawinglayer::primitive2d::BasePrimitive2D | virtual |