bool IsPaintBuffer_Writer()
bool IsOverlayBuffer_DrawImpress()
sal_uInt32 GetMaximumPaperLeftMargin()
bool IsRenderDecoratedTextDirect()
bool IsPaintBuffer_DrawImpress()
bool IsRenderSimpleTextDirect()
sal_uInt16 GetTransparentSelectionPercent()
bool IsOverlayBuffer_Writer()
sal_uInt32 GetMaximumPaperHeight()
sal_uInt32 GetMaximumPaperBottomMargin()
sal_uInt32 GetMaximumPaperWidth()
sal_uInt32 GetMaximumPaperTopMargin()
sal_uInt32 GetQuadratic3DRenderLimit()
bool IsOverlayBuffer_Calc()
bool IsAAPossibleOnThisSystem()
void SetAntiAliasing(bool bOn, bool bTemporary)
Some code like to turn this stuff on and off during a drawing operation so it can "tunnel" informatio...
bool IsTransparentSelection()
sal_uInt32 GetQuadraticFormControlRenderLimit()
sal_uInt16 GetStripeLength()
sal_uInt16 GetSelectionMaximumLuminancePercent()
bool IsSnapHorVerLinesToDiscrete()
sal_uInt32 GetMaximumPaperRightMargin()
bool IsPaintBuffer_Calc()