22 #include <com/sun/star/lang/XComponent.hpp>
23 #include <com/sun/star/rendering/CompositeOperation.hpp>
24 #include <com/sun/star/rendering/RenderState.hpp>
25 #include <com/sun/star/rendering/ViewState.hpp>
28 using ::com::sun::star::uno::Reference;
29 using ::com::sun::star::uno::UNO_QUERY;
49 xComponent->dispose();
55 const css::uno::Reference<css::rendering::XSpriteCanvas>& rxSpriteFactory)
106 rendering::ViewState(
107 geometry::AffineMatrix2D(1,0,0, 0,1,0),
109 rendering::RenderState(
110 geometry::AffineMatrix2D(1,0,0, 0,1,0),
112 uno::Sequence<double>(4),
113 rendering::CompositeOperation::SOURCE)
136 rendering::ViewState(
137 geometry::AffineMatrix2D(1,0,0, 0,1,0),
139 rendering::RenderState(
140 geometry::AffineMatrix2D(1,0,0, 0,1,0),
142 uno::Sequence<double>(4),
143 rendering::CompositeOperation::SOURCE)
158 xComponent->dispose();
css::geometry::RealSize2D maSize
css::uno::Reference< css::rendering::XCustomSprite > mxSprite
Reference< rendering::XCustomSprite > mxSprite
void SetFactory(const css::uno::Reference< css::rendering::XSpriteCanvas > &rxSpriteFactory)
The given sprite canvas is used as factory to create the sprite that is wrapped by objects of this cl...
css::uno::Reference< css::rendering::XCanvas > GetCanvas()
css::uno::Reference< css::rendering::XSpriteCanvas > mxSpriteFactory
void MoveTo(const css::geometry::RealPoint2D &rLocation)
css::geometry::RealPoint2D maLocation
void Resize(const css::geometry::RealSize2D &rSize)
geometry::RealSize2D maSize