#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
#include <com/sun/star/drawing/TextureProjectionMode.hpp>
#include <vector>
Go to the source code of this file.
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basegfx::B3DRange | drawinglayer::primitive3d::getRangeFrom3DGeometry (::std::vector< basegfx::B3DPolyPolygon > &rFill) |
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void | drawinglayer::primitive3d::applyNormalsKindSphereTo3DGeometry (::std::vector< basegfx::B3DPolyPolygon > &rFill, const basegfx::B3DRange &rRange) |
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void | drawinglayer::primitive3d::applyNormalsKindFlatTo3DGeometry (::std::vector< basegfx::B3DPolyPolygon > &rFill) |
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void | drawinglayer::primitive3d::applyNormalsInvertTo3DGeometry (::std::vector< basegfx::B3DPolyPolygon > &rFill) |
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void | drawinglayer::primitive3d::applyTextureTo3DGeometry (css::drawing::TextureProjectionMode eModeX, css::drawing::TextureProjectionMode eModeY, ::std::vector< basegfx::B3DPolyPolygon > &rFill, const basegfx::B3DRange &rRange, const basegfx::B2DVector &rTextureSize) |
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Primitive3DContainer | drawinglayer::primitive3d::create3DPolyPolygonLinePrimitives (const basegfx::B3DPolyPolygon &rUnitPolyPolygon, const basegfx::B3DHomMatrix &rObjectTransform, const attribute::SdrLineAttribute &rLine) |
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Primitive3DContainer | drawinglayer::primitive3d::create3DPolyPolygonFillPrimitives (const ::std::vector< basegfx::B3DPolyPolygon > &r3DPolyPolygonVector, const basegfx::B3DHomMatrix &rObjectTransform, const basegfx::B2DVector &rTextureSize, const attribute::Sdr3DObjectAttribute &aSdr3DObjectAttribute, const attribute::SdrFillAttribute &rFill, const attribute::FillGradientAttribute &rFillGradient) |
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Primitive3DContainer | drawinglayer::primitive3d::createShadowPrimitive3D (const Primitive3DContainer &rSource, const attribute::SdrShadowAttribute &rShadow, bool bShadow3D) |
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Primitive3DContainer | drawinglayer::primitive3d::createHiddenGeometryPrimitives3D (const ::std::vector< basegfx::B3DPolyPolygon > &r3DPolyPolygonVector, const basegfx::B3DHomMatrix &rObjectTransform, const basegfx::B2DVector &rTextureSize, const attribute::Sdr3DObjectAttribute &aSdr3DObjectAttribute) |
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