| BaseProcessor3D(geometry::ViewInformation3D aViewInformation) | drawinglayer::processor3d::BaseProcessor3D | explicit |
| DefaultProcessor3D(const geometry::ViewInformation3D &rViewInformation, const attribute::SdrSceneAttribute &rSdrSceneAttribute, const attribute::SdrLightingAttribute &rSdrLightingAttribute) | drawinglayer::processor3d::DefaultProcessor3D | |
| finish() | drawinglayer::processor3d::ZBufferProcessor3D | |
| getBColorModifierStack() const | drawinglayer::processor3d::DefaultProcessor3D | inline |
| getFilter() const | drawinglayer::processor3d::DefaultProcessor3D | inline |
| getGeoTexSvx() const | drawinglayer::processor3d::DefaultProcessor3D | inline |
| getModulate() const | drawinglayer::processor3d::DefaultProcessor3D | inline |
| getSdrLightingAttribute() const | drawinglayer::processor3d::DefaultProcessor3D | inline |
| getSdrSceneAttribute() const | drawinglayer::processor3d::DefaultProcessor3D | inline |
| getSimpleTextureActive() const | drawinglayer::processor3d::DefaultProcessor3D | inline |
| getTransparenceCounter() const | drawinglayer::processor3d::DefaultProcessor3D | inline |
| getTransparenceGeoTexSvx() const | drawinglayer::processor3d::DefaultProcessor3D | inline |
| getViewInformation3D() const | drawinglayer::processor3d::BaseProcessor3D | inline |
| impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D &rPrimitive) | drawinglayer::processor3d::DefaultProcessor3D | protected |
| impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D &rPrimitive, bool bTransparence) | drawinglayer::processor3d::DefaultProcessor3D | protected |
| impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D &rPrimitive) | drawinglayer::processor3d::DefaultProcessor3D | protected |
| impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D &rModifiedCandidate) | drawinglayer::processor3d::DefaultProcessor3D | protected |
| impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D &rPrimitive) const | drawinglayer::processor3d::DefaultProcessor3D | protected |
| impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D &rPrimitive) const | drawinglayer::processor3d::DefaultProcessor3D | protected |
| impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D &rTransformCandidate) | drawinglayer::processor3d::DefaultProcessor3D | protected |
| maBColorModifierStack | drawinglayer::processor3d::DefaultProcessor3D | protected |
| maInvEyeToView | drawinglayer::processor3d::ZBufferProcessor3D | private |
| maRasterPrimitive3Ds | drawinglayer::processor3d::ZBufferProcessor3D | mutableprivate |
| maRasterRange | drawinglayer::processor3d::DefaultProcessor3D | protected |
| maViewInformation3D | drawinglayer::processor3d::BaseProcessor3D | private |
| mbFilter | drawinglayer::processor3d::DefaultProcessor3D | protected |
| mbModulate | drawinglayer::processor3d::DefaultProcessor3D | protected |
| mbSimpleTextureActive | drawinglayer::processor3d::DefaultProcessor3D | protected |
| mnAntiAlialize | drawinglayer::processor3d::ZBufferProcessor3D | private |
| mnStartLine | drawinglayer::processor3d::ZBufferProcessor3D | private |
| mnStopLine | drawinglayer::processor3d::ZBufferProcessor3D | private |
| mnTransparenceCounter | drawinglayer::processor3d::DefaultProcessor3D | protected |
| mpGeoTexSvx | drawinglayer::processor3d::DefaultProcessor3D | protected |
| mpTransparenceGeoTexSvx | drawinglayer::processor3d::DefaultProcessor3D | protected |
| mpZBufferRasterConverter3D | drawinglayer::processor3d::ZBufferProcessor3D | private |
| mrSdrLightingAttribute | drawinglayer::processor3d::DefaultProcessor3D | protected |
| mrSdrSceneAttribute | drawinglayer::processor3d::DefaultProcessor3D | protected |
| process(const primitive3d::Primitive3DContainer &rSource) | drawinglayer::processor3d::BaseProcessor3D | |
| processBasePrimitive3D(const primitive3d::BasePrimitive3D &rBasePrimitive) override | drawinglayer::processor3d::DefaultProcessor3D | protectedvirtual |
| rasterconvertB3DPolygon(const attribute::MaterialAttribute3D &rMaterial, const basegfx::B3DPolygon &rHairline) const override | drawinglayer::processor3d::ZBufferProcessor3D | privatevirtual |
| rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D &rMaterial, const basegfx::B3DPolyPolygon &rFill) const override | drawinglayer::processor3d::ZBufferProcessor3D | privatevirtual |
| updateViewInformation(const geometry::ViewInformation3D &rViewInformation3D) | drawinglayer::processor3d::BaseProcessor3D | inlineprotected |
| ZBufferProcessor3D(const geometry::ViewInformation3D &rViewInformation3D, const attribute::SdrSceneAttribute &rSdrSceneAttribute, const attribute::SdrLightingAttribute &rSdrLightingAttribute, const basegfx::B2DRange &rVisiblePart, sal_uInt16 nAntiAlialize, double fFullViewSizeX, double fFullViewSizeY, basegfx::BZPixelRaster &rBZPixelRaster, sal_uInt32 nStartLine, sal_uInt32 nStopLine) | drawinglayer::processor3d::ZBufferProcessor3D | |
| ~BaseProcessor3D() | drawinglayer::processor3d::BaseProcessor3D | virtual |
| ~DefaultProcessor3D() override | drawinglayer::processor3d::DefaultProcessor3D | virtual |
| ~ZBufferProcessor3D() override | drawinglayer::processor3d::ZBufferProcessor3D | virtual |