B3ITuple() | basegfx::B3ITuple | inline |
B3ITuple(sal_Int32 nX, sal_Int32 nY, sal_Int32 nZ) | basegfx::B3ITuple | inline |
getX() const | basegfx::Tuple3D< sal_Int32 > | inline |
getY() const | basegfx::Tuple3D< sal_Int32 > | inline |
getZ() const | basegfx::Tuple3D< sal_Int32 > | inline |
mfX | basegfx::Tuple3D< sal_Int32 > | |
mfY | basegfx::Tuple3D< sal_Int32 > | |
mfZ | basegfx::Tuple3D< sal_Int32 > | |
mnX | basegfx::Tuple3D< sal_Int32 > | |
mnY | basegfx::Tuple3D< sal_Int32 > | |
mnZ | basegfx::Tuple3D< sal_Int32 > | |
operator!=(const Tuple3D &rTup) const | basegfx::Tuple3D< sal_Int32 > | inline |
operator*=(const Tuple3D &rTup) | basegfx::Tuple3D< sal_Int32 > | inline |
operator*=(sal_Int32 t) | basegfx::Tuple3D< sal_Int32 > | inline |
operator+=(const Tuple3D &rTup) | basegfx::Tuple3D< sal_Int32 > | inline |
operator-(void) const | basegfx::B3ITuple | inline |
operator-=(const Tuple3D &rTup) | basegfx::Tuple3D< sal_Int32 > | inline |
operator/=(const Tuple3D &rTup) | basegfx::Tuple3D< sal_Int32 > | inline |
operator/=(sal_Int32 t) | basegfx::Tuple3D< sal_Int32 > | inline |
operator==(const Tuple3D &rTup) const | basegfx::Tuple3D< sal_Int32 > | inline |
operator[](int nPos) const | basegfx::B3ITuple | inline |
operator[](int nPos) | basegfx::B3ITuple | inline |
setX(sal_Int32 fX) | basegfx::Tuple3D< sal_Int32 > | inline |
setY(sal_Int32 fY) | basegfx::Tuple3D< sal_Int32 > | inline |
setZ(sal_Int32 fZ) | basegfx::Tuple3D< sal_Int32 > | inline |
Tuple3D(sal_Int32 x, sal_Int32 y, sal_Int32 z) | basegfx::Tuple3D< sal_Int32 > | inline |