B3DPoint() | basegfx::B3DPoint | inline |
B3DPoint(double fX, double fY, double fZ) | basegfx::B3DPoint | inline |
B3DPoint(const ::basegfx::B3DTuple &rTuple) | basegfx::B3DPoint | inline |
B3DTuple() | basegfx::B3DTuple | inline |
B3DTuple(double fX, double fY, double fZ) | basegfx::B3DTuple | inline |
correctValues(const double fCompareValue=0.0) | basegfx::B3DTuple | inline |
equal(const B3DTuple &rTup) const | basegfx::B3DTuple | inline |
equalZero() const | basegfx::B3DTuple | inline |
getEmptyTuple() | basegfx::B3DTuple | static |
getX() const | basegfx::Tuple3D< double > | inline |
getY() const | basegfx::Tuple3D< double > | inline |
getZ() const | basegfx::Tuple3D< double > | inline |
mfX | basegfx::Tuple3D< double > | |
mfY | basegfx::Tuple3D< double > | |
mfZ | basegfx::Tuple3D< double > | |
mnX | basegfx::Tuple3D< double > | |
mnY | basegfx::Tuple3D< double > | |
mnZ | basegfx::Tuple3D< double > | |
operator!=(const B3DTuple &rTup) const | basegfx::B3DTuple | inline |
Tuple3D< double >::operator!=(const Tuple3D &rTup) const | basegfx::Tuple3D< double > | inline |
operator*=(const B3DPoint &rPnt) | basegfx::B3DPoint | inline |
operator*=(double t) | basegfx::B3DPoint | inline |
operator*=(const ::basegfx::B3DHomMatrix &rMat) | basegfx::B3DPoint | |
basegfx::B3DTuple::operator*=(const Tuple3D &rTup) | basegfx::Tuple3D< double > | inline |
operator+=(const Tuple3D &rTup) | basegfx::Tuple3D< double > | inline |
operator-(void) const | basegfx::B3DTuple | inline |
operator-=(const Tuple3D &rTup) | basegfx::Tuple3D< double > | inline |
operator/=(const Tuple3D &rTup) | basegfx::Tuple3D< double > | inline |
operator/=(double t) | basegfx::Tuple3D< double > | inline |
operator=(const ::basegfx::B3DTuple &rVec) | basegfx::B3DPoint | inline |
operator==(const B3DTuple &rTup) const | basegfx::B3DTuple | inline |
Tuple3D< double >::operator==(const Tuple3D &rTup) const | basegfx::Tuple3D< double > | inline |
operator[](int nPos) const | basegfx::B3DTuple | inline |
operator[](int nPos) | basegfx::B3DTuple | inline |
setX(double fX) | basegfx::Tuple3D< double > | inline |
setY(double fY) | basegfx::Tuple3D< double > | inline |
setZ(double fZ) | basegfx::Tuple3D< double > | inline |
Tuple3D(double x, double y, double z) | basegfx::Tuple3D< double > | inline |