| adaptiveSubdivideByAngle(B2DPolygon &rTarget, double fAngleBound) const | basegfx::B2DCubicBezier | |
| adaptiveSubdivideByCount(B2DPolygon &rTarget, sal_uInt32 nCount) const | basegfx::B2DCubicBezier | |
| adaptiveSubdivideByDistance(B2DPolygon &rTarget, double fDistanceBound, int nRecurseLimit=30) const | basegfx::B2DCubicBezier | |
| B2DCubicBezier() | basegfx::B2DCubicBezier | |
| B2DCubicBezier(const B2DCubicBezier &rBezier) | basegfx::B2DCubicBezier | |
| B2DCubicBezier(const B2DPoint &rStart, const B2DPoint &rControlPointA, const B2DPoint &rControlPointB, const B2DPoint &rEnd) | basegfx::B2DCubicBezier | |
| equal(const B2DCubicBezier &rBezier) const | basegfx::B2DCubicBezier | |
| fround() | basegfx::B2DCubicBezier | |
| getAllExtremumPositions(::std::vector< double > &rResults) const | basegfx::B2DCubicBezier | |
| getControlPointA() const | basegfx::B2DCubicBezier | inline |
| getControlPointB() const | basegfx::B2DCubicBezier | inline |
| getControlPolygonLength() const | basegfx::B2DCubicBezier | |
| getEdgeLength() const | basegfx::B2DCubicBezier | |
| getEndPoint() const | basegfx::B2DCubicBezier | inline |
| getLength(double fDeviation=0.01) const | basegfx::B2DCubicBezier | |
| getMinimumExtremumPosition(double &rfResult) const | basegfx::B2DCubicBezier | |
| getRange() const | basegfx::B2DCubicBezier | |
| getSmallestDistancePointToBezierSegment(const B2DPoint &rTestPoint, double &rCut) const | basegfx::B2DCubicBezier | |
| getStartPoint() const | basegfx::B2DCubicBezier | inline |
| getTangent(double t) const | basegfx::B2DCubicBezier | |
| interpolatePoint(double t) const | basegfx::B2DCubicBezier | |
| isBezier() const | basegfx::B2DCubicBezier | |
| maControlPointA | basegfx::B2DCubicBezier | private |
| maControlPointB | basegfx::B2DCubicBezier | private |
| maEndPoint | basegfx::B2DCubicBezier | private |
| maStartPoint | basegfx::B2DCubicBezier | private |
| operator!=(const B2DCubicBezier &rBezier) const | basegfx::B2DCubicBezier | |
| operator=(const B2DCubicBezier &rBezier) | basegfx::B2DCubicBezier | |
| operator==(const B2DCubicBezier &rBezier) const | basegfx::B2DCubicBezier | |
| setControlPointA(const B2DPoint &rValue) | basegfx::B2DCubicBezier | inline |
| setControlPointB(const B2DPoint &rValue) | basegfx::B2DCubicBezier | inline |
| setEndPoint(const B2DPoint &rValue) | basegfx::B2DCubicBezier | inline |
| setStartPoint(const B2DPoint &rValue) | basegfx::B2DCubicBezier | inline |
| snippet(double fStart, double fEnd) const | basegfx::B2DCubicBezier | |
| split(double t, B2DCubicBezier *pBezierA, B2DCubicBezier *pBezierB) const | basegfx::B2DCubicBezier | |
| testAndSolveTrivialBezier() | basegfx::B2DCubicBezier | |
| transform(const basegfx::B2DHomMatrix &rMatrix) | basegfx::B2DCubicBezier | |